

To do so, Shepard has to scour the galaxy for bounty hunters, assassins, and scientists, with each character having their own reasons for joining the Commander's crusade. The title's overarching plot is told over the course of just a few missions, but the meat of Mass Effect 2 is building your squad. Immediately, Mass Effect 2's setup is less about adventure, and more about personal stories. Coupled with some extreme gun recoil and horribly unreliable aiming reticules in the original release, it's no wonder Mass Effect could be so frustrating to play. The targeting in Mass Effect is unwieldy at best, and until you're used to the jank, you're going to be hitting a whole lot of nothing with your attacks. Well, when they decide to work, at least. Abilities work on a cooldown system, which gives combat an enjoyable ebb and flow. Facial and body animations are so basic and stiff that cutscenes can come across as comical, and that stiffness bleeds into gameplay as well.Īgain, Mass Effect is essentially a cover-based shooter, but it incorporates special abilities that you can unleash in battle.


That's not to say it isn't a serious game - it tackles a lot in-depth themes - but you can tell that it's been built on the back of the often goofy Star Wars: Knights of the Old Republic - BioWare's previous RPG hit.Īn inherent jankiness permeates the first Mass Effect, and at times it's hard to ignore - even with all of the work that's gone into Legendary Edition. There's an old school charm to Mass Effect - a kind of whimsy that's mostly lost by the time Mass Effect 2 rolls around.
